Computer Graphics (with CD-ROM)

Author: Ren Aihua
Publisher:
Publish Date: 2005-12-01
Features: This book introduces the fundamental concepts, principles, and methods of computer graphics from the perspective of computer applications. The content of the book is comprehensive. The accompanying CD-ROM contains PPT lecture slides for instructors to reference. Based on a systematic introduction to the basic principles and methods of computer graphics, this book provides readers with a broad perspective at the application level, offering general practical methods for learning and mastering various graphics software. It lays the necessary foundation for students to delve deeper into specialized fields of computer graphics in the future. The content of the book emphasizes fundamentality, practicality, and advanced concepts, aiming to serve as a teaching material for undergraduate students in computer science. It is also suitable for graduate students or professionals working in computer graphics applications.
This book introduces the fundamental concepts, principles, and methods of computer graphics from the perspective of computer applications. The book is divided into 14 chapters, covering the following topics: evaluation and introduction to various commonly used graphics software; algorithms for generating 2D primitives; standardization of hardware and software in graphics systems; geometric transformations and principles of 3D viewing; practical drawing of 3D graphics; user interfaces and interaction techniques; principles of realistic graphics rendering; algorithms for generating curves and surfaces; solid modeling techniques; an introduction to animation techniques; implementation of simple graphics systems; virtual reality and visualization techniques. Additionally, the book includes two appendices and is accompanied by a CD-ROM. The appendices primarily introduce the mathematical tools used in computer graphics and provide programming examples for 2D viewing. The CD-ROM contains demonstrations and complete source code for programming practices of the main graphics principles introduced in the book, helping readers to learn the content effectively. The CD-ROM also includes PPT lecture slides for instructors to reference.
Building on a systematic introduction to the basic principles and methods of computer graphics, this book addresses the application-specific characteristics of the field at the practical level, offering readers a broad perspective and general practical methods for learning and mastering various graphics software. It lays the necessary foundation for students to pursue further studies in specialized fields of computer graphics in the future. The content of the book emphasizes fundamentality, practicality, and advanced concepts, aiming to serve as a teaching material for undergraduate students in computer science. It is also suitable for graduate students or professionals working in computer graphics applications.
This book introduces the fundamental concepts, principles, and methods of computer graphics from the perspective of computer applications. The book is divided into 14 chapters, covering the following topics: evaluation and introduction to various commonly used graphics software; algorithms for generating 2D primitives; standardization of hardware and software in graphics systems; geometric transformations and principles of 3D viewing; practical drawing of 3D graphics; user interfaces and interaction techniques; principles of realistic graphics rendering; algorithms for generating curves and surfaces; solid modeling techniques; an introduction to animation techniques; implementation of simple graphics systems; virtual reality and visualization techniques. Additionally, the book includes two appendices and is accompanied by a CD-ROM. The appendices primarily introduce the mathematical tools used in computer graphics and provide programming examples for 2D viewing. The CD-ROM contains demonstrations and complete source code for programming practices of the main graphics principles introduced in the book, helping readers to learn the content effectively. The CD-ROM also includes PPT lecture slides for instructors to reference.
Building on a systematic introduction to the basic principles and methods of computer graphics, this book addresses the application-specific characteristics of the field at the practical level, offering readers a broad perspective and general practical methods for learning and mastering various graphics software. It lays the necessary foundation for students to pursue further studies in specialized fields of computer graphics in the future. The content of the book emphasizes fundamentality, practicality, and advanced concepts, aiming to serve as a teaching material for undergraduate students in computer science. It is also suitable for graduate students or professionals working in computer graphics applications.

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