3DS MAX Rendering Tutorial ()

Author: Gao Zhiqing
Publisher:
Publish Date: 2006-01-01
Features: This book is structured based on the basic production process of rendering effects. It starts with fundamental geometry, covers some commonly used commands in 3dsmax software; then introduces the process of creating shape effects; subsequently, it explains another important function of 3dsmax in demonstrating material textures—lighting and rendering; finally, it integrates the production of a living room rendering to provide a comprehensive experience of the rendering production process. The book is easy to understand, logically organized, progresses from simple to complex, and is interconnected, making it an excellent guide and companion for readers. The target audience for this book is divided into three categories: first, readers who have not yet entered the field of rendering effects but wish to pursue this profession; second, readers who have a preliminary understanding of 3dsmax but still feel uncertain about it; third, readers who already possess rendering skills and wish to further improve their abilities.

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