Author: Dai Guangfang
Publisher:
Publish Date: 2005-01-01
Features: This book is a practical guide to 3ds Max 6, designed to introduce concepts from basic to advanced levels through example-based operations. It covers the creation of basic models and materials, the use of cameras and lighting systems. After introducing the fundamental operations of 3ds Max 6, it explores tools with significant practical value, such as Radiosity, Mental Ray, Particle Flow View, IK, Surface Modeling, and NURBS Modeling. Each chapter includes examples of varying complexity to enhance practical skills. The book is rich in content, lively in language, and well-structured, making it an ideal resource for hands-on practice with 3ds Max 6. It is suitable for users at beginner, intermediate, and advanced levels, as well as artists and designers. It can also serve as a reference for animation enthusiasts and related professionals.
3ds Max 6 3D Design Tutorial and Hands-on Training
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