Author: Rongqin Technology
Publisher: Beijing Kehai Electronics Press
Publish Date: 2003-06-01
Features: This book is presented by the "Princess of Baling" game development team, assuming readers have basic knowledge of game design. Using simple and easy-to-understand language, it introduces various aspects of the game design field to beginners. The book not only provides readers with a foundational understanding: it explains the history of game consoles, specialized terminology in the gaming industry, and helps readers grasp the characteristics of games and various interactive techniques, giving them a comprehensive overview of the game design process. Through the introduction of various game development tools and DirectX and OpenGL development libraries, readers gain a general understanding of current popular development tools. The fundamentals of game design: 2D algorithms, 3D algorithms, mathematical and physics algorithms, enable readers to grasp the essence of creating realistic and believable games. Carefully designed examples subtly guide readers in learning game design details and sound effects. This book is suitable for beginners in game design or those preparing to enter the field, as well as serving as a textbook for training courses.
Game Design Introduction (1CD)
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