Author: Chen Fengyun
Publisher:
Publishing Time: Not available
Features: This book introduces the common functions and usage methods of 3ds Max 6 in a step-by-step manner, covering topics such as the creation of basic geometric shapes, the application of modifiers, 2D-to-3D modeling techniques, advanced modeling techniques, material editing techniques, the use of lights and cameras, and advanced animation production. The book combines practical examples to delve into the various commands and parameter settings of 3ds Max 6, enabling readers to not only learn how to use these commands but also understand how to achieve different tasks and effects through different parameter settings, thereby truly mastering the use of 3ds Max 6. Each chapter includes exercises to reinforce and enhance newly learned knowledge. This book can serve as an introductory tutorial for 3D training or as a self-study textbook for beginners.
3ds Max 6 Training Course
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