Author: Dongfang Renhua
Publisher:
Publish Date: 2004-08-01
Features: This book introduces the methods and techniques of using Autodesk's newly released 3D animation software, 3ds Max 6, in a step-by-step and progressive manner. The book is divided into 15 chapters, including:
- Basic knowledge of 3ds Max 6
- Basic operations of objects
- Creation of basic planar objects
- Creation of 3D parametric geometry
- Adjusting objects using modifiers
- Creating complex geometry through extrusion
- Editing and applying materials
- Creating simple 3D animations
- Adding lights and cameras to the scene
- Object mapping before rendering
- Creating spatial environment fog
Chapter 15 combines the content introduced in the previous chapters and provides multiple typical comprehensive production examples of 3ds Max 6. The book is rich in content, well-structured, and written in clear, fluent language with concise and practical operation steps. It is suitable for of 3ds Max 6 and can also serve as a reference textbook for relevant majors in various colleges and universities.
3ds Max 6 Beginner to Advanced
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