Author: Shao Zhenzhong
Publisher:
Publish Date: 2003-08-01
Features: Go games are always centered around life-and-death problems from beginning to end. The knowledge and skills of go life-and-death are the concentrated reflection of a player's strength, and are the most fundamental and core part of go techniques. Throughout history, go masters have placed great importance on life-and-death problems. In addition to continuously delving into this field themselves, they have particularly emphasized that learners of go must first lay a solid foundation in life-and-death problems. The knowledge and skills of go life-and-death are the concentrated reflection of a player's strength, and are the most fundamental and core part of go techniques. To help a wide range of go (amateur) enthusiasts master common basic life-and-death problems in actual play, we have specially compiled this manual and divided it into three volumes—"Beginner's Edition," "Intermediate Edition," and "Advanced Edition"—based on the difficulty of the exercises, to meet the needs of amateur go players from beginners to those with dan ranks. This book is the Beginner's Edition. It covers three main parts: capturing training, life-and-death training, and tesuji (key techniques) training.
Go life and death training. Beginner's Edition
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