Author: (USA) Martin J. Wells
Publisher:
Publish Date: 2005-11-01
Features: This book guides readers through the entire process of game development, from the birth of game ideas to the days spent coding with passion, until the exciting moment when the new game is finally released. Through a practical J2ME game development project, it teaches readers how to develop their own games step by step, including evaluating the game lifecycle, handling resources, various methods of screen drawing, optimizing memory usage, processing user input, and even online high score sharing. As advanced topics, the book also explores 3D raycasting engines and the network technologies used in multiplayer online games. This book is part of the classic series on game development and is suitable for game developers, amateur game software development enthusiasts, and students in game software development training programs. It can also serve as a reference book for relevant majors in colleges and universities.
J2ME Game Programming (1)
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