Author: Su Yu, Guan Mo, Xu Yan
Publisher:
Publish Date: 2006-10-01
Features: This book teaches how to use UML for modeling board game-based online games and implement the game using Visual C++. It does not solely focus on coding but guides readers to start from the overall project design and modeling level, understanding the requirements of online games, analyzing their functionalities, and then constructing the game framework through object-oriented thinking. After completing the game framework design, it focuses on solving the difficult problems in the game design process, achieving the goal of "attacking separately and defeating one by one," ultimately mastering the methods of online game design and implementation. This book is primarily aimed at readers with a solid foundation in Visual C++ network programming, a certain understanding of the UML language, and a strong interest in online game development. The book is divided into 14 chapters. Chapters 1-6 introduce network communication programming, which is the foundation of online game design; Chapters 7-12 explain how to use UML for visual modeling of online games; Chapter 13 covers how to write a challenging client program using Visual C++; and Chapter 14 discusses how to use a database to manage game data. Since this book focuses on introducing the modeling and programming of the overall framework of online games, only the programming ideas and implementation processes are provided during the explanations, without offering the complete source code of the implementation. However, key implementation code and design class diagrams are provided, enabling readers to gain a deeper understanding of online game programming. This book is suitable for software engineers, network programmers, university students majoring in computer software and network, as well as programmers engaged in online game development. This book teaches how to use UML for modeling board game-based online games and implement the game using Visual C++. The book is divided into 14 chapters. Chapters 1-6 introduce network communication programming, which is the foundation of online game design; Chapters 7-12 explain how to use UML for visual modeling of online games; Chapter 13 covers how to write a challenging client program using Visual C++; and Chapter 14 discusses how to use a database to manage game data. Since this book focuses on introducing the modeling and programming of the overall framework of online games, only the programming ideas and implementation processes are provided during the explanations, without offering the complete source code of the implementation. However, key implementation code and design class diagrams are provided, enabling readers to gain a deeper understanding of online game programming. This book is suitable for software engineers, network programmers, university students majoring in computer software and network, as well as programmers engaged in online game development.
Visual C++ Network Game Modeling and Implementation (2nd Edition)
📌 Related Posts
News
How to diagnose and treat crying in infants and young children with tonsillitis
2026-09-18
News
Does feeding milk after eating lychees cause constipation in infants?
2026-09-21
News
How to treat endometritis
2026-09-29
Literature
Longman Dictionary of Contemporary English, 4th Edition
2026-10-07
Literature
Digital Media Technology and Interactive Film Applications (with CD-ROM)
2026-10-17
Literature
Humble Gentleman: Xue Ziqian, Gentleman's Growth Photo Album
2026-10-17
Literature
Very6: HTML Collection Manual
2026-10-17
Literature
Very1: Computer Quick Start Guide
2026-10-17