Author: Chen Hailong
Publisher:
Publish Date: 2006-03-25
Features: Referencing a complete game design plan, using currently most commonly used tool software, and explaining with examples: game scene composition, production standards and production; game NPC composition analysis and character production; character modeling, common game animations and special effects production process analysis and technical comments; Maya complex polygon modeling production process analysis and technical comments; comprehensive application skills of multiple software in complex game animation production.
Online Game Art Design Trends ()
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