Author: (USA) McCauley
Publisher:
Publish Date: 2005-05-01
Features: No matter how captivating a game is, no matter how realistic its visual effects, it will inevitably feel incomplete without background sound effects. Now, new technological advancements allow you to achieve things in sound that were previously impossible, but this also requires a guide to navigate the technical challenges. "Game Sound Programming" covers the issues encountered when creating game sound effects and music, and provides solutions to these problems. The book introduces how to synthesize dynamic music and 3D sound effects, and how to implement real-time chat in games using DirectPlayVoice. If you have knowledge of C++ and DirectX, join "Game Sound Programming" to explore the exciting world of sound.
Game Sound Programming (with CD-ROM)
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