Go Game Classroom: Children's Textbook

Author: Ding Kaiping
Publisher:
Publish Date: 2004-05-01
Features: Learning Go requires practical play. (Go) must start with the needs of practical play. What is needed? It is simplicity, ease, and enjoyment. Through ease and enjoyment, one can understand and master the basic knowledge of Go. "Classroom" proposes its own ideas and methods, taking the scientific and rational arrangement of teaching and learning course structure as the starting point. This is not arbitrary; it is the result of continuous exploration and summarization by an experienced coach with decades of teaching practice. Even by just browsing the table of contents of "Classroom," one can feel the author's efforts to meet the practical play needs of beginners. The course structure is the most valuable aspect of "Classroom." Within this framework, appropriate additions and subtractions can be made in the content based on different learning objectives, giving the teaching content a practical scope. "Classroom" also has distinctive features in content selection and explanation methods. The content selection emphasizes rationality and practicality, while the explanation methods emphasize rigor and science, with the latter being particularly prominent.

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