Kindergarten Special Activity Curriculum. Senior Class. Upper

Author: Cai Kexin
Publisher:
Publish Date: 2006-08-01
Features: "Children's Finger Games" is the sister volume to "Children's Finger Exercises," together forming a complete system of finger activity courses for kindergartens. If "Children's Finger Exercises" is the language-based version of this course system, then "Children's Finger Games" is the life application version. Its innovative finger game concepts and systematically rich game designs not only fully embody the guiding principle of the Ministry of Education's "Kindergarten Education Guidance Outline (Trial)" that "games should be the fundamental activities in kindergarten education," but also provide infinite creative space for finger activities and brain-hand interactive teaching. Play and games are the nature of young children. If traditional learning such as mathematics, Pinyin, Chinese characters, and English can be achieved through finger games, it would be the happiest experience for children. And this is precisely the ingenious design of "Children's Finger Games"—learning through joyful conversation, challenging in a relaxed and pleasant manner, and creating through fun and dynamic hands-on activities. The learning methods here are particularly novel; fingers can not only learn mathematics and calculations but also remember Pinyin and English letters. The finger games here are diverse, including traditional games like puzzles, string figures, and shadow play, as well as innovative games like finger puppets, character transformation, and rhythmic clapping. The gameplay is simple and special—common materials like paper, yarn, and modeling clay not only enable fingers to dance with wisdom but also allow them to speak along with storylines. Like "Children's Finger Exercises," "Children's Finger Games" continues the course style of "illustrated with text and images, easy to learn, teach, and operate," achieving the effect of "softly nurturing growth" in promoting hand-brain interaction and intellectual development in young children. When the two courses are used in tandem, they complement each other and better reflect the comprehensive value of the kindergarten finger activity courses—knowledge, fun, aesthetics, group participation, gamification, and interactivity. Innovation is the soul of this course, and there may inevitably be shortcomings. We sincerely invite all early childhood educators to provide valuable feedback during teaching practice. At the same time, we warmly welcome all kindergarten teachers to actively contribute, whether by creating catchy and vivid finger exercises or by designing innovative and unique finger games, to make the finger activity courses more relevant and suitable for the needs of kindergarten curriculum reform.

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