Author: Tiger Studio
Publisher:
Publish Date: 2004-03-01
Features: 3ds Max is a renowned multimedia 3D animation software widely applied in various fields. Many people want to learn 3ds Max, but they are unsure how to start due to its complex interface. To help these individuals quickly master the software through training or self-study, we have written the second edition of From Zero to Hero – 3ds Max Basic Training Tutorial. The book introduces the basic functions and application methods of the new version of 3ds Max in a step-by-step manner, with detailed explanations of parameter settings for each command using a comparative approach.
This book is the second edition of From Zero to Hero – 3ds Max Basic Training Tutorial. It systematically introduces the common functions and application methods of 3ds Max 6, including creating basic geometric objects, applying modification functions, 2D-to-3D shaping, advanced modeling techniques, material editing techniques, the use of lighting and cameras, and advanced animation production. During the explanation process, the book employs a comparative approach, providing detailed explanations of parameter settings for common 3ds Max 6 functions through numerous examples. This allows readers not only to learn how to use these function menus or commands but also to understand how different parameter settings can produce varying effects and complete different tasks, thereby truly mastering the use of 3ds Max 6.
Each chapter of the book includes practice questions for readers to assess their learning progress. This book can serve as an introductory training tutorial for 3ds Max training courses in various settings or as a self-study guide for beginners.
3ds Max Basic Training Course from Scratch (Second Edition)
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