Flash animation making tips for beginners, the "Beginner's Guide to Computers" series

Author: Orient Technology (Compiler)
Publisher:
Publish Date: 2005-11-01
Features: This book is one of the "Easy Guide to Computers" series, consisting of 16 chapters that comprehensively explain the methods and techniques for creating animations using Flash. The main content includes:
Basics and basic operations of Flash MX 2004,
Using drawing and editing tools,
Creating and using components,
Using instances and the library,
Making simple and special animations,
Basic application of ActionScript,
Creating interactive animations,
Application of Flash components,
Testing and publishing animations,
Making MTV and games, etc.
The book features a fresh layout, is easy to understand, and emphasizes practicality. It is accompanied by lively and engaging sub-sections, including "Tips," "Experience Sharing," "Mini Profiles," "Practice Exercises," and "Expert Advice." These sub-sections are interspersed after relevant knowledge points to help readers quickly achieve the goal of consolidating knowledge and applying it in practice.
Additionally, the book primarily uses illustrations to explain animation knowledge, with text as a supplementary tool, truly achieving "illustration-based explanation." To address the limitation of such books lacking sufficient information, we have also incorporated useful information into the illustrations, such as annotations at key points and numbering the steps (1, 2, 3, 4, 5) in the illustrations.
This book is designed for beginners in Flash animation and is suitable for animation creators, web designers, and advertising professionals. It can also serve as a teaching material for Flash animation courses in universities, colleges, and various animation training programs.

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