Author: Wang Junwei
Publisher:
Publish Date: 2006-07-01
Features: This book combines fundamental theoretical knowledge with practical examples to explain the functions of 3ds Max, enabling readers to deepen their understanding of the software through hands-on practice and truly master 3ds Max modeling and animation. The book primarily introduces the features, new functions, design processes, and basic operations of 3ds Max 8; commonly used modeling tools; modifiers in 3ds Max 8; the two advanced modeling tools in 3ds Max 8—NURBS curve modeling and Patch modeling; materials and textures in 3ds Max 8; specific methods for lighting and cameras in real-world scenes; particle systems and space warping objects; knowledge related to rendering, special effects, and post-production compositing; basic techniques for creating animations, creating keyframe animations, and using animation buttons; and finally, the book introduces character animation, including hierarchical animation, forward kinematics, inverse kinematics, and bone animation. The book is well-structured, illustrated with visuals, and rich in examples, making it suitable as a textbook for various 3D animation production training courses. It can also be used by interior designers, architects, computer game developers, and computer enthusiasts for learning and reference.
3ds Max 8 3D Modeling and Animation Creation
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