3ds Max 8 Model Creation Tutorial (Includes CD-ROM)

Author: Zhang Fan; Cheng Dapeng; Wang Shixu
Publisher:
Publish Date: 2006-03-01
Features: This book is an example-based tutorial. It is divided into 8 chapters. Chapters 1 to 5 provide detailed explanations of creating basic models, modifying basic models using modifiers to produce new models, composite modeling, and advanced modeling. Chapter 6 explains in detail the methods for creating models of plants, buildings, terrain, weapons, etc. Chapters 7 and 8 provide detailed explanations of the physiological characteristics, creation methods, and techniques for bipedal and quadrupedal animals. The accompanying CD-ROM contains all the textures, example files, and sample video demonstration files from the book. This book is aimed at beginner and intermediate users engaged in animation design and can also serve as a learning textbook for relevant majors in universities, colleges, and social training classes.
3ds Max 8 is a 3D modeling software developed by the renowned Discreet company (a subsidiary of Autodesk). Since its initial release as version 1.0, 3ds Max 8 has evolved to its current version 8.0 and has been widely used in fields such as film, computer game development, and architectural visualization. It is highly favored by film companies, game developers, and 3D enthusiasts.
This book was organized and written by the Discreet division of the Design Software Teacher Association. It combines artistic inspiration with computer technology to comprehensively and systematically explain the concepts and usage techniques of 3ds Max 8 models.
As an example-based tutorial, the book is divided into 8 chapters.
Chapter 1: 3ds Max 8 Basics, which provides detailed explanations of the knowledge related to the composition of the 3ds Max 8 interface.
Chapter 2: 3ds Max 8 Basic Modeling, which explains in detail the methods for creating basic 2D and 3D models using 3ds Max 8.
Chapter 3: Editing Modifiers, which provides detailed explanations of the usage methods of commonly used editing modifiers in 3ds Max 8.
Chapter 4: Composite Objects, which specifically introduces the types of composite objects and explains in detail the methods for creating composite objects using Boolean (Boolean) and Loft (Loft).
Chapter 5: Advanced Modeling, which specifically introduces the types of advanced modeling and explains in detail two commonly used advanced modeling methods: mesh modeling and polygon modeling.
Chapter 6: Basic Example Applications, which includes the creation methods for models such as flowers, leaves, soccer balls, basketballs, buildings, tanks, and mountains.
Chapter 7: Creating a Sabertooth Tiger, which provides detailed explanations of the creation methods and techniques for quadrupedal animals.
Chapter 8: Creating a Dwarf Warrior, which provides detailed explanations of the creation methods and techniques for bipedal animals.
The book's excellent examples are designed from an application perspective, progressing from easy to difficult, with clear explanations, emphasis on key points, and strong targeting. Through these examples, readers can comprehensively master the knowledge of materials in 3ds Max 8.

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