Author: None
Publisher:
Publish Date: None
Features: This book is divided into 7 chapters, primarily introducing the history of game development and an overview of game genres. It covers the creation of game icons and interfaces using Maya, as well as the methods and processes for creating in-game props and architectural scenes. Throughout, practical applications of lighting and materials in games are interspersed. Finally, it details the process of creating character body models in games, as well as rigging character skeletons and debugging animations in Maya. The explanations are based on real-world production experience, with concise language, rich visuals, and hands-on exercises. The methods and workflows presented in the book are a summary of the author's years of teaching and practical experience, making them highly targeted and practical. The accompanying CD-ROM contains all the example files and related files from the book. This book is suitable for intermediate and advanced users engaged in game development, 3D animation designers, andCG enthusiasts. It can also serve as a supplementary teaching material for university-related programs and social training.
The Resurrection of Legends - A Detailed Analysis of a Professional Maya Game Example
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