Author: Wang Jingyang et al.
Publisher:
Publish Date: 2006-10-01
Features: With the development of computer technology, the application of digital technology in the field of architecture has also developed rapidly. Using computers for architectural rendering and animation is another major means of assisting architectural design and presentation, and an important part of architectural CAD technology. This book is based on 3ds Max, introducing the fundamental methods and principles of computer architectural rendering, presentation, and animation in a systematic and progressive manner. The entire book follows the workflow of computer rendering and animation production, elaborating on five main parts: Overview, Model, Material, Rendering, and Animation. The focus of this book is to start from the relevant basic principles and concepts, exploring and summarizing many computer presentation techniques, experiences, and solutions related to the field of architecture, rather than providing detailed explanations of specific software usage methods and production steps. This book is highly theoretical, technical, and practical, making it suitable as a foundational learning textbook for related majors such as architecture, urban planning, and interior design at universities, as well as an advanced training textbook for ATC training centers. It can also serve as a self-study textbook for enthusiasts with some professional knowledge and CAD foundation, as well as for architects, interior designers, and art designers.
3ds Max Architectural Visualization Tutorial (Architectural Digital Technology Series Textbook)
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