3ds Max 8 Modeling and Rendering Examples Guide (Art and Design Series Books)

Author: Cheng Penghui et al.
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Features: This book is a collection of examples on modeling and rendering using 3ds Max, with explanations provided in both Chinese and English. It covers various modeling methods and rendering techniques for 3ds Max 8. The book is divided into 8 chapters. Chapter 1 is the preliminary knowledge section, while Chapters 2 to 4 focus on basic modeling, covering geometric modeling, the conversion of 2D graphics to 3D models, and 3D modifier modeling. Additionally, Chapter 4 includes the new modeling features added in 3ds Max 8. Chapters 5 to 8 delve into advanced modeling, covering composite modeling techniques such as extrusion modeling, boolean modeling, scatter modeling, and mesh merge modeling, as well as advanced modeling techniques like polygon modeling and NURBS modeling. After each modeling example, there is a section on creating renderings using the created models. The examples in this book are arranged in a progressive manner, with detailed step-by-step instructions. All the examples are highly cohesive while also serving as standalone cases. Readers can start from the beginning or choose the examples that interest them. To facilitate learning, the book comes with a companion multimedia CD-ROM, which includes video tutorials for all the examples in the book, source files, textures, renderings, and a library of commonly used materials. This book is suitable for beginners and intermediate users of 3ds Max, as well as for use as a teaching material for university students and teachers in related fields, and for social training classes.

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