Author: Wang Zhongde
Publisher:
Publish Date: 2002-05-01
Features: This book is the fifth in the "A+C" series. It is based on 3ds Max and provides a detailed explanation of material processing methods for indoor and outdoor rendering effects. Written with a brand-new logical approach, the book features an innovative layout, progressing from simple to complex. It analyzes and explains the principles of material adjustment, combining numerous examples to introduce practical application techniques. The book is divided into nine chapters, broadly categorized into two parts. Part one from Chapter 1 to Chapter 5 thoroughly covers the basics of materials, texture coordinates, texture channels, texture types, and composite materials. These five chapters nearly encompass all material content in 3ds Max 4 and are accompanied by a wealth of illustrative examples. The last four chapters make up the second part, primarily focusing on numerous examples to demonstrate the creation and processing techniques of commonly used materials for indoor and outdoor rendering effects. This book not only emphasizes the methods of software use and the detailed explanation of production steps but also explores and summarizes many techniques and experiences related to artistic effects and production efficiency—this is the greatest feature of the book and the entire series. The content is rich and practical, teaching and mastering the processing techniques of architectural rendering materials through typical examples. This book can serve as a learning resource for students and faculty of architecture at various universities, as well as a self-study reference for a broad range of design professionals, including architectural, interior, and art designers.
Architectural Rendering Material Processing Advanced Techniques ("A+C" Series Volume Five)
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