3ds Max 8 Chinese Version Basic and Practical Tutorial

Author: Zhou Feng (Compiler)
Publisher:
Publish Date: 2006-07-01
Features: This book focuses on explaining interface operations, 3D and 2D modeling, and advanced modeling techniques in 3ds Max 8.0. It covers material application methods and advanced material settings, with a special emphasis on various mapping techniques such as highlight mapping, bump mapping, reflection mapping, and perspective mapping. It also explains the application techniques of lighting and cameras, and demonstrates the modeling, material, mapping, lighting, and camera application techniques through the design of a cozy home living room. Additionally, it covers animation production, rendering output, video compositing, and atmospheric environments.
This book adopts a combined approach of theory and practical examples, with mutual integration and step-by-step guidance. It is rich in examples, visually engaging, and written in fluent language. The content is appropriately balanced in complexity, progressing from simple to advanced, enabling readers to quickly master the basics and gradually achieve proficiency. This book is suitable for individuals engaged in artistic creation, advertising, product design, architectural design, and related fields for learning and reference. It is particularly ideal as a textbook for secondary vocational schools, colleges, and various 3ds Max training programs.

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