Author: None
Publisher:
Publish Date: 2006-01-01
Features: This book primarily introduces the history and culture of Western role-playing games. It is rich in content, vivid in writing, and full of passion, incorporating the author's own gaming experiences to create an immersive reading experience. God Throws Dice—let you relive those exciting days and revisit the once thrilling masterpieces of gaming! The book starts with the origins of tabletop role-playing games, the ancestors of computer role-playing games, and traces the development of computer role-playing games up to the end of 2004, when the genre again fell into a slump. It spans the entire 20th century, with a particularly detailed review of the development of computer role-playing games during the two decades of the 1980s and 1990s. The book tells the story in chronological order of how the Genesis, Warcraft, and Myst series dominated an era and then gradually faded away; how the Golden Box series sparked a climax in computer role-playing games; how The Elder Scrolls, Diablo, and Fallout shone brilliantly during the difficult times of computer role-playing games; and how Baldur's Gate and Planescape: Torment led a new trend at the turn of the century. The book dedicates a special, independent section to introducing the "Father of Dungeons & Dragons" and the "King of Britain," as well as commemorating the well-developed non-player characters in Baldur's Gate. Finally, it concludes with a respectful biography of the most tragic game development team in the history of computer role-playing games, Black Isle.
The book starts with the origins of tabletop role-playing games, the ancestors of computer role-playing games, and traces the development of computer role-playing games up to the end of 2004, when the genre again fell into a slump. It spans the entire 20th century, with a particularly detailed review of the development of computer role-playing games during the two decades of the 1980s and 1990s. The book tells the story in chronological order of how the Genesis, Warcraft, and Myst series dominated an era and then gradually faded away; how the Golden Box series sparked a climax in computer role-playing games; how The Elder Scrolls, Diablo, and Fallout shone brilliantly during the difficult times of computer role-playing games; and how Baldur's Gate and Planescape: Torment led a new trend at the turn of the century. The book dedicates a special, independent section to introducing the "Father of Dungeons & Dragons" and the "King of Britain," as well as commemorating the well-developed non-player characters in Baldur's Gate. Finally, it concludes with a respectful biography of the most tragic game development team in the history of computer role-playing games, Black Isle.
God Throws Dice - The History of Western Role-Playing Games
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