Computer 3D Modeling and Animation Production - 3DS MAX 6 Practical Tutorial

Author: None
Publisher:
Publishing Time: None
Features:
· Adopts a "task-driven" writing approach, introducing case studies and heuristic teaching methods;
· Provides teaching resources such as electronic lesson plans and case materials, offering comprehensive support for textbook integration;
· Meets the needs of applied talent cultivation in higher education institutions.
Starting from practical applications, this book introduces the use of 3DS MAX 6 in plain and easy-to-understand language. The book consists of 14 chapters, covering the following main content:
Introduction to 3DS MAX 6, User Interface of 3DS MAX 6, Basic Operations of 3DS MAX 6, Creating 2D Shapes, Creating Basic 3D Shapes, Composite Objects, Creating NURBS Curves and Surfaces, Materials and Textures, Lighting and Cameras, Environment Settings, Animation Basics, Space Warps and Particle Systems, Bone Systems, Post-Production and Compositing, etc.
Through numerous continuous examples, the book guides readers in hands-on practice. Upon completing this book, readers will be able to master the basic application techniques of 3DS MAX 6 to a greater extent.
This book is suitable as a teaching material for 3D modeling and animation courses in various higher education institutions, as well as for self-study reference by enthusiasts. The accompanying electronic lesson plans and case materials can be obtained for free by emailing mchannel@263.net.

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