Video Game Century (An Exciting Game World)

Author: Liu Jian
Publisher:
Publishing Time: Not available
Features: Games are human nature. From the agricultural era to the industrial era and then to the current information age, from rolling hoops and kicking shuttlecocks to racing games, to various electronic game products, the form of games has changed significantly, but their core essence has remained the same—games are merely a "tool" invented by humans to bring joy and relaxation. This also means that no matter what form a game takes, it is not inherently good or bad; the key lies in whether people can use it wisely. In a sense, the evolution of electronic games (cyberGame) is also the process of modern electronic computer technology moving towards commercialization and popularization. This is not just a simple technological issue but also a modern issue involving the economy, society, and even cultural aspects. The purpose of the book "Electric Century" is to systematically and comprehensively organize and summarize the development context of electronic games from a macro perspective, thereby exploring the underlying patterns and providing constructive suggestions and opinions for the future development of the national game industry. The author creatively integrates the three major forms of electronic games—game consoles, computer games, and online games—into a historical system that is sequential and interconnected. This is undoubtedly a bold innovation and will inevitably have a significant impact on domestic electronic game research.

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