Author: Ni Bin (Compiler)
Publisher:
Publish Date: 2006-10-01
Features: Computers and television games have become one of the leisure and entertainment activities for modern people, especially in recent years, the animation and game industry has been thriving. Against this historical backdrop, many knowledgeable figures in the animation field have actively joined the game industry. Therefore, game character design has become a new and important topic in our art education. The expression of game works has its own uniqueness—it is only displayed on computer and television screens. The interface, background, and characters in the game are our entire visual experience, with the character images being the focal point of players' vision. This book is divided into five parts and four chapters, starting from the concept of game character design, it explains and appreciates various aspects and perspectives such as the preliminary preparation, design ideas, specific design techniques, and complete design cases. Currently, there are no similar teaching materials available in China. It is a national-level planned textbook for the "Eleventh Five-Year Plan" of general higher education.
Anime and Game Character Design - Anime and Media Arts
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