Author: None
Publisher:
Publish Date: 2006-10-01
Features: This is a specialized book on 3D program design using Visual C++.NET. It discusses the basic thinking, methods, and specific processes for developing 3D programs based on DirectX. The book is divided into 10 chapters, covering topics such as 3D programs based on DirectX and OpenGL, texture and coordinate systems, the transition from 2D to 3D thinking, mirror mapping and coordinate transformations, loading and processing 3dsmax models—introducing VC.NET program implementations for 3D scene effects like lighting, transparency, reflection, and shadows. The book is entirely aimed at beginners—no programming language background is required. It adopts a master-apprentice Q&A and guided thinking approach, combining learning with practice. The text is light, the content is easy to understand, and it is highly inspirational. It emphasizes 3D thinking methods, making it suitable for 3D program design enthusiasts and 3D game developers. The accompanying CD contains source code for some examples in the book.
3D Game Programming Fundamentals - (Includes 1 CD-ROM)
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