Author: Zhu Fuxi
Publisher:
Publish Date: 2006-11-01
Features: This book is written by the author based on years of teaching Java language and object-oriented programming, and is designed to be used alongside the book "Java Language Programming" written by Li Zhe. The book consists of 9 chapters, using the classic game Tetris as an example to explain Java language basics, classes and objects, inheritance and polymorphism, graphical user interfaces, streams and files, multithreading, exception handling, Applet programming, and network programming. Each chapter begins with an introduction to the main concepts, syntax, programming techniques, and case analysis, followed by closely related exercises with solutions and analyses. The types of questions are diverse, including multiple-choice, fill-in-the-blank, short-answer, and programming questions. The questions are practical and representative, with many derived from Java certification exams and some company recruitment tests. This book can serve as both a teaching supplement for Java programming courses in colleges and universities and a self-study guide for the same courses. It can also be used as a reference book for computer proficiency exams, Java certification exams, job selection exams, and postgraduate entrance exams.
Java Language Exercises and Solutions
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