Author: None
Publisher:
Publish Date: 2006-10-01
Features: This book follows a practical approach, providing an in-depth introduction to methods and techniques for graphics and image processing, as well as game programming using Visual C/C++. The book is divided into three chapters with a total of 56 examples. Chapter 1 covers the basics and applications of graphics, image processing, and game programming using Visual C/C++, featuring 14 typical and practical programming examples that lay the foundation for graphics and image processing applications and game programming. Chapter 2 focuses on graphics and image programming examples, selecting 34 typical and practical programming examples of Visual C/C++ in graphics and image processing applications. Chapter 3 presents game programming examples, featuring 8 typical and practical programming examples of Visual C/C++ in game programming applications. The book is divided into three chapters with a total of 56 examples, including three parts: graphics and image processing, game programming basics and applications; graphics and image programming examples; game programming examples.
Visual C/C++ Graphics and Image Programming with Typical Examples Analysis
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