Author: Zhang Chunliang
Publisher:
Publish Date: 2005-06-01
Features: According to relevant data, crimes related to the internet accounted for 0.6% of total crimes in 2001, increased to 7% in 2002, reached 13% in 2003, and rose to 21% in 2004. Tragedy speaks for itself—regarding minors' crimes instigated by online games, I have personally collected over 700 cases. The potential harms of online games—such as the time stolen from learning, the deterioration of health, the economic resources consumed, and the crimes they incite—are being severely underestimated. We do not want to see living individuals, victims of online games, being marginalized as mere sacrifices for the industry's prosperity. More importantly, all minors who have been harmed and their families have been unable to receive compensation for their rights. The online gaming industry has created so many tragedies while profiting immensely, with some even being portrayed as "industry elites" or even "cultural heroes." Yet, when faced with the numerous harms brought by online games, most resort to evading and shirking responsibility, like ostriches ignoring the tragedy of blood and tears. Can you take some responsibility for the social costs you have created?
Online Game Optimization Recorder
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