3DS MAX 6 Basics and Examples Quick Learning Guide

Author: Cheng Penghui (Editor-in-Chief)
Publisher:
Publish Date: 2004-11-01
Features: This book introduces the fundamental knowledge and operational techniques for creating 3D animations using 3DS MAX 6, starting from basic concepts to advanced skills. The book is divided into 15 chapters, covering topics such as the installation and introduction of 3DS MAX 6, basic object operations, 2D modeling, geometric modeling, composite modeling, mesh modeling, NURBS advanced modeling, object modification, material usage, texture application, lighting and cameras, space deformation and particle systems, environmental effects, preliminary animation techniques, and rendering and output. The book's greatest feature lies in its rich illustrations, with labeled and comparative images to help readers learn as much as possible within a limited number of pages. The foundational sections combine parameter explanations with practical examples, enabling readers to understand parameter meanings while maximizing their ability to apply them. Each chapter includes hands-on exercises to help readers master operational techniques, allowing them to independently create various stunning 3D models and impressive animation effects. This book is suitable for beginners, intermediate users, and advanced learners, as well as serving as a training textbook for college majors in related fields and social training classes in effects and animation production.

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