Author: (USA) Cooper (Coper, A.) wrote, (USA) Ding (Ding, C.) and others translated
Publisher:
Publishing Date: 2006-03-01
Features: Cooper's design methodology has won the favor of many major companies, such as Sun Microsystems, Coca-Cola, Compaq, and Dow Jones. — Fast Company magazine Alan Cooper once again showcases his charm! His book is worth reflecting on for all technical companies that believe they are serving customers. We need more books like this, more people like Alan Cooper. — Don Norman, author of "Design of Everyday Things" This book clearly and vividly narrates what leaders should know to create systems that win the market. You will find that among the books you have read, this is one that is thought-provoking and practical. — Larry Keeley, President of Doblin Group Cooper's book is a manifesto that tells us how to improve quality of life in an era where we spend so much time interacting with technology. — Peter Hirshberg, CEO of Elemental Software This book is based on numerous business cases, explaining how to create better, high customer loyalty software products and software-based high-tech products. It cites many credible real-world examples to illustrate the widespread problem of "user-unfriendly" in current software products and software-based high-tech products. The author believes that the problem of "user-unfriendly" is caused by the high "cognitive friction" in these products, and the root cause lies in the lack of a user-centric "interaction design" phase in the current software development process. "User-unfriendly" products not only harm users' interests but will ultimately lead to the failure of the enterprise. Through vivid examples, the book convincingly demonstrates the effectiveness of the author's advocated "goal-oriented" interaction design methodology in solving the "user-unfriendly" problem, proving that only by changing existing mindsets can interaction design be effectively introduced into the development process, guiding the design of products toward success. Although this book is written for business professionals, it is also suitable for all professionals involved in the development of software products and software-based high-tech products, as well as those who are concerned about the current state and development of the software industry and high-tech industry.
Interaction Design Journey -- Bringing High-Tech Products Back to Humanity (Second Edition)
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