Material animation

Author: Zhang Xun
Publisher:
Publish Date: 2006-08-01
Features: In recent years, the animation and comics major has developed rapidly in higher art colleges and design departments of general universities. With the expansion of enrollment, compared to other traditional design courses, the existing textbooks, theories, and information in China's animation teaching are obviously outdated, limited in perspective, lack novelty, and cannot adapt to the current development status of modern animation becoming increasingly internationalized, industrialized, high-tech, and diversified. Animation and comics design is a highly specialized subject that emphasizes scientificity and systematicity while balancing originality and commercial practice. It requires designers to possess a high level of comprehensive qualities, including not only skills and creativity but also high demands in communication, expression, collaboration, planning, and even management and coordination. This series of books is written to help you become a master of animation and comics design. It is currently the most systematic and comprehensive theoretical, technical, curricular, and practical books for undergraduate animation teaching in China. This book is one of the series, which includes the essential knowledge that students majoring in material animation must master, while emphasizing new concepts, high-tech innovative ideas, and latest information. This series attempts to reflect the experience summary and reform exploration of higher education in animation and comics teaching and scientific research creation in recent years, built upon the relatively mature foundation of animation teaching and scientific research creation under existing conditions.

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