Author: Su Yu, Guan Mo, Xu Yan
Publisher:
Publish Date: 2006-10-01
Features: This book explains how to use UML for modeling online board game network games and implement the game using Visual C++. The focus is on introducing the modeling and programming of the overall framework of online games. It does not provide the source code for the entire implementation process, but it does offer key implementation code and design class diagrams, enabling readers to gain a deeper understanding of online game programming.
Visual C++ Network Game Modeling and Implementation
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