Game Animation Design - (Includes 2 DVDs)

Author: Zhang Yu
Publisher:
Publish Date: 2006-09-01
Features: Game animation design is a required course for animation majors. The author of this book has long been engaged in animation production and teaching at the forefront, accumulating extensive practical experience. Starting from the practical and easy-to-teach goals, the book uses simple language, a combination of theory and practice, and illustrated explanations to vividly describe how to design game items, game weapons, animation scenes, game character models, mythical creature models, basic materials, textures, character expression animations, and more using 3ds Max 8. Additionally, it provides cutting-edge production techniques—such as the interface example between Virtools software and 3D animation, and bipedal animal bone systems—to enable readers to not only master game animation production methods but also create interactive games. The book adopts an example-based teaching approach with theory as a supplement, focusing on cultivating 3D modeling skills. It is rich in content, detailed in steps, easy to learn, and simple to get started with. The examples are typical, tasks are clear, and the technology is innovative, making it more aligned with practical requirements and real-world applications. The book includes 15 hours of intuitive video demonstrations to encourage self-learning and post-class practice. Exercises and operational questions are provided at the end of each chapter to help consolidate knowledge and foster innovation.
This book is accompanied by 1 DVD, which includes 15 hours of video lectures covering the entire process of creating 25 typical examples, exercise materials, source files, the latest official patch for the 3ds Max 8 software (SP3 version), and other related files. This book is suitable as a college textbook for animation majors, as well as a self-study resource for animation company creators and animation enthusiasts.

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