3dsmax5/6 learn while using

Author: Gan Dengdai, Editor-in-Chief
Publisher:
Publish Date: 2004-01-01
Features: This book comprehensively and systematically introduces the usage of the excellent animation design software 3dsmax through practical examples. The book is divided into 12 chapters, sequentially covering the basics of 3dsmax5/6, basic modeling, compound objects, cameras, lights, and environments, the material editor, commonly used modifier commands, hierarchy, motion, display, and program panels, advanced NURBS modeling, particle systems and space warps, auxiliary objects, system panels, character and skinning, rendering, track view and video compositing, and provides several comprehensive examples in Chapter 12. The greatest feature of this book is its relaxed learning approach, comprehensive content, exciting examples, and strong operability, effectively unifying content with form, theory with practice. This book is particularly suitable as a textbook for 3dsmax animation production training courses for various types of students, as well as for action designers, computer enthusiasts, and students of universities, colleges, and vocational schools for self-study.

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