Author: Next Generation Studio Editors
Publisher:
Publish Date: 2003-07-01
Features: This book is a comprehensive introduction to the design and development of games. It covers various aspects such as design, art, technology, management, culture, and more. It not only includes widely used and mature technologies and methods in the Western gaming industry but also incorporates emerging theories and technologies that have great market potential and are just stepping out of university labs. Therefore, this book not only helps readers build a solid knowledge foundation but also broadens their forward-thinking perspectives. The target audience for this book includes professionals in the gaming industry, as well as gaming enthusiasts among high school and university students. It is also suitable as a training textbook for the gaming industry and a reference textbook for relevant higher education institutions.
Game Design and Development
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