Icy Wind Valley (Volume 1, 2, and 3)

Author: R.A. Salvatore (USA)
Publisher:
Publish Date: 2002-05-01
Features: The Icewind Dale is the original novel of the PC game The Icewind Dale. After becoming the new master of the Shard of the Wild, the nameless wizard apprentice Akkar Kesho is consumed by the relentless idea of "conquest" transmitted to him by the Shard in his twisted mind. He assembles the most powerful monster army in history and prepares to launch an assault on the Ten Towns of Icewind Dale. The only ones who can save the situation are the four heroes: Bruno, Regis, Wolfgar, and Cthera. The fate of the Ten Towns rests on their shoulders! How will the heroes defend against the invasion and protect their homes? Will they succeed? The ancient evil artifact, the Shard of the Wild, has been awakened again through a series of conspiracies. The nameless wizard apprentice Akkar Kesho becomes its new master. In his twisted mind, only the Shard's relentless transmission of the idea of "conquest" remains. A monster army, the most powerful in the history of the North, is formed. Kesho leads an army of goblins, orcs, and even giants, preparing to launch a fierce assault on the Ten Towns of Icewind Dale. Even demons from the Abyssal Realm join this army. The only ones who can save the situation are the four heroes: Bruno—the king of the dwarves in Icewind Dale. Will he and his people extend a helping hand to the Ten Towns? Regis—the hero of the Hill Giants in Solace. Can he convince the Ten Towns to unite against the invasion? Wolfgar—a young barbarian warrior. Can he prevent his people from joining Kesho's monstrous coalition? Cthera—a dark elf ranger who travels on the surface. Can he and Geddarm defeat the evil Kaelen and the Shard of the Wild? The fate of the Ten Towns lies in their hands. The Silver is the legendary lost homeland of the dwarves in Warhammer. Bruno, with Cthera's help, decides to embark on a journey to find this childhood home that only appears in his hazy memories. Even Wolfgar and Regis volunteer to join this expedition. Everything seems to be going smoothly. But the assassins from the South have set their sights on them. Their target is the ruby pendant stolen by Regis many years ago. Artemis Entreri has no target that can escape his hunt. After many twists and turns, Bruno and his companions finally arrive at the Silver. But what awaits them there, besides the silver veins that flow like a river, is a terrible evil force that has dominated the place for years. And the fated showdown between Cthera and Entreri is about to begin. Entreri has kidnapped the Hill Giant and is preparing to take his prey back to Kargath. But he is not just after the reward from the Thieves' Guild. His true target is only one: the dark elf Cthera, his fated opponent. To rescue Regis, Cthera and Wolfgar have no other choice, even though they know it's a trap. The dark elf, rejected by the world, and the barbarian warrior, naive to the ways of the world, can they reach Kargath safely and rescue their companion? Kargath, the largest city on the Sword Coast, is a den of all kinds of vices. The Thieves' Guild, which rules the underground order there, is opening its arms to welcome the assassin and the ranger.

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