2D animation design and production Flash 8 Chinese version

Author: Editorial Committee of the Series
Publisher:
Publishing Time: Not Available
Features: This book is compiled according to the "Training Guidance Program for Skilled Shortage Talent in the Field of Computer Application and Software Technology" and teaching syllabus of the Ministry of Education, following the new "Work Process-Oriented" teaching model. To facilitate teachers in course scheduling, lesson preparation, and teaching, as well as students' preview, hands-on practice, and review, the teaching content is decomposed and implemented in every lesson through four sections: "Classroom Task," "Classroom Task," "Classroom Practice," "Knowledge Expansion," and "Homework." The book consists of 11 chapters and 27 lessons, with each lesson covering two standard teaching hours, totaling 90 minutes of content. It is recommended to be used over one semester, with 4 lessons per week. The book covers the following topics: Flash overview; drawing graphics in animation, creating text effects in animation; preparation work before making animation; creating various basic animations; adding sound to animation; controlling video in animation; the application of scripting in animation; exporting animation; comprehensive application of Flash with third-party software, and project design, etc. This book can be used as a teaching material for two-dimensional animation design courses in secondary vocational schools, or as a training for various skilled shortage talents. For teaching convenience, resources such as electronic teaching plans and question banks for teachers can be downloaded from the website.

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