Mobile Game Example Manual

Author: Zhang Peng
Publisher:
Publish Date: 2006-10-01
Features: This is a professional textbook dedicated to introducing how to develop mobile games using Java. The author has long been engaged in the development and teaching of mobile games at the forefront, accumulating extensive practical experience. Starting from the practical goals of being easy to teach and learn, the book vividly and intuitively explains the basic knowledge and skills of mobile game development through rich examples.
Book Content: The book consists of 13 chapters and an appendix. It includes an overview of mobile games, basic skills for mobile game development, installation and configuration of common development tools, classes and J2ME technology, methods and examples for creating simple game projects, generation and control of mobile game screens, basic sound effects for mobile games, development of five typical mobile games (Guess the Number, Puzzle, Plane Shooter, MM Adventure, Tank Battle), optimization of mobile games, a J2ME common API table, and a J2ME common terminology table.
Book Features: Rich content, novel layout, easy to understand, illustrated with visuals, hands-on explanations that significantly reduce learning difficulty and spark interest and a desire to practice. The entire book focuses on mastering mobile game programming skills, with clear tasks and steps, making operations convenient. Examples of five popular types of mobile games are provided, each with development flowcharts, difficulty analysis, and solutions, enabling readers to learn and apply immediately. Every Java mobile game programming example serves as a living template, which readers can easily modify for their own use, laying a foundation for entering the workforce. All game source code is available for download, facilitating learning, reference, and modification.
Target Audience: Textbook for mobile game development courses in universities nationwide, as well as self-study books for mobile game development professionals and enthusiasts.
Book Content: The book consists of 13 chapters and an appendix. It includes an overview of mobile games, basic skills for mobile game development, installation and configuration of common development tools, classes and J2ME technology, methods and examples for creating simple game projects, generation and control of mobile game screens, basic sound effects for mobile games, development of five typical mobile games (Guess the Number, Puzzle, Plane Shooter, MM Adventure, Tank Battle), optimization of mobile games, a J2ME common API table, and a J2ME common terminology table.

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