Author: Zhang Xixuan
Publisher:
Publish Date: 2006-08-01
Features: This textbook can be used as a teaching material for undergraduate students in electronic (communication, computer, information, and other related majors) and mechanical engineering programs, as well as for graduate students as a textbook or reference book. It is also suitable for individuals studying or conducting research in computer graphics. As a foundation of computer graphics, this textbook focuses on introducing the fundamental principles, theories, mathematical methods, algorithms, and computer graphics systems of computer graphics. The book is divided into eight chapters, with main content including: computer graphics systems, basic algorithms in computer graphics, clipping and transformation, free-form curves and surfaces, data structures for graphics, hidden line and surface removal, and rendering techniques for realistic graphics. This textbook was compiled by the author based on the syllabus of the "Fundamentals of Computer Graphics" course, the author's extensive experience in teaching the course, and his research achievements. It was written by organizing lecture notes and referring to similar textbooks both domestically and internationally.
Computer graphics
📌 Related Posts
Literature
A fan without wind
2026-09-19
News
Is it okay to get pregnant during the medication period for mild cervical erosion and want to keep the child?
2026-09-30
News
What are the symptoms of benign prostatic hyperplasia?
2026-10-07
News
What are the causes of erectile dysfunction, weak erection, and premature ejaculation?
2026-10-07
Literature
Basic Accounting
2026-10-07
Literature
Electronic Design Automation
2026-10-07
Literature
Digital video processing
2026-10-07
Literature
College Computer Basics
2026-10-07