Computer graphics

Author: Zhang Xixuan
Publisher:
Publish Date: 2006-08-01
Features: This textbook can be used as a teaching material for undergraduate students in electronic (communication, computer, information, and other related majors) and mechanical engineering programs, as well as for graduate students as a textbook or reference book. It is also suitable for individuals studying or conducting research in computer graphics. As a foundation of computer graphics, this textbook focuses on introducing the fundamental principles, theories, mathematical methods, algorithms, and computer graphics systems of computer graphics. The book is divided into eight chapters, with main content including: computer graphics systems, basic algorithms in computer graphics, clipping and transformation, free-form curves and surfaces, data structures for graphics, hidden line and surface removal, and rendering techniques for realistic graphics. This textbook was compiled by the author based on the syllabus of the "Fundamentals of Computer Graphics" course, the author's extensive experience in teaching the course, and his research achievements. It was written by organizing lecture notes and referring to similar textbooks both domestically and internationally.

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