Visual C++ Network Game Modeling and Implementation - (2nd Edition)

Author: Su Yu
Publisher:
Publish Date: 2006-10-01
Features: This book explains how to use UML for modeling card game-based online network games and implement the game using Visual C++. It does not merely introduce coding but guides readers to start from the overall project design and modeling level, understanding the requirements of online network games, analyzing their functions, and then constructing the game framework through object-oriented thinking. After completing the game framework design, it focuses on solving the difficult problems in the game design process, achieving the goal of "attacking separately and defeating one by one," ultimately mastering the methods of online network game design and implementation. This book is primarily aimed at readers with a solid foundation in Visual C++ network programming, a certain understanding of the UML language, and a strong interest in online network game development. The book is divided into 14 chapters. Chapters 1 to 6 introduce network communication programming, which is the foundation of online network game design; Chapters 7 to 12 explain how to use UML for visual modeling of online network games; Chapter 13 covers how to write a challenging client program using Visual C++; and Chapter 14 discusses how to use a database to manage game data. Since this book focuses on introducing the modeling and programming of the overall framework of online network games, the explanations only provide the programming concepts and implementation processes, without offering the complete source code of the implementation. However, it provides key implementation code and design class diagrams, enabling readers to gain a deeper understanding of online network game programming. This book is suitable for software engineers, network programmers, university students majoring in computer software and network, as well as programmers engaged in online network game development.

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