Author: Su Yu
Publisher:
Publish Date: 2005-01-01
Features: This book explains how to use UML for modeling online board game network games and implement the game using Visual C++. The book is divided into 14 chapters. Chapters 1 to 6 introduce network communication programming, which is the foundation of online game design. Chapters 7 to 12 discuss how to use UML for visual modeling of online games. Chapter 13 covers how to write a challenging client program using Visual C++. Chapter 14 explains how to use a database to manage game data. Since the book focuses on introducing the overall framework of online game modeling and programming, it only presents the programming concepts and implementation processes, without providing the complete source code. However, it does offer key implementation examples and design diagrams, enabling readers to gain a deeper understanding of online game programming. This book is suitable for software engineers, network programmers, university students majoring in computer software and network engineering, as well as programmers engaged in online game development.
KH1731 VISUAL C++ Network Game Modeling and Implementation
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