3ds MAXScript Scripting Language Complete Learning Manual - (Applicable versions 8.0/7.0/6.0/5.0)

Author: Wang Hua
Publisher:
Publish Date: 2006-09-01
Features: MAXScript is the built-in scripting language of 3ds Max. It not only possesses all the characteristics of general programming languages but also enables almost all interactive operations within the 3ds Max interface within the program. It is highly powerful and has a relatively simple syntax, making it easy to learn. This book provides a detailed and systematic introduction to the MAXScript language. The book is divided into four parts, totaling 23 chapters. The first part thoroughly introduces the fundamental knowledge of the MAXScript language, including data types, variables, expressions, functions, and program flow control. The second part explains how to create and modify models, as well as how to control materials and animations using MAXScript. The third part elaborates on the knowledge of creating practical tools and user interfaces using MAXScript. The fourth part covers topics such as controlling the 3ds Max user interface within script programs, pausing script execution, controlling renderers, executing external commands or programs, and exiting and resetting the 3ds Max system. The greatest feature of this book is its use of example programs to demonstrate the functionality of the MAXScript scripting language, making it highly practical and especially suitable for readers with some basic 3ds Max usage experience. For professional animation creators, this book also holds significant reference value and can serve as a handy reference guide for on-the-go use.

📌 Related Posts