Author: Wang Qiang
Publisher:
Publish Date: 2006-05-01
Features: Taking the course of Advanced Modeling in Maya, as a senior student in the film and animation major of higher education institutions, is an essential pathway to improve the level of character and object modeling. Building on basic modeling skills, this book provides detailed explanations in eight chapters, including several typical project workflows, and comprehensively analyzes the mutual use of Polygon, NURBS, and Subsurface Modeling techniques. On the basis of learning modeling, it effectively enhances lighting techniques and Maya's painting techniques. By utilizing production techniques to represent the plane concavity and convexity of models, and fully and flexibly applying several important animation tools to modeling, students can learn to use deformation techniques to refine shapes, create viewpoints using photography, and explore numerous methods to make Maya modeling no longer monotonous, but instead reproduce the rich and realistic essence, showcasing the authenticity of object modeling. This book is one of the professional production textbooks for film and animation technology. It is written specifically for the required course of film and animation majors in various colleges and universities. The textbook consists of three major units—Basic Teaching, Skill Teaching, and Production Workflow Unit. These three units are further explained in smaller units. Each teaching unit has strictly defined study hours, allowing for flexible scheduling. Additionally, a special unit has been added, featuring international artists who explain 3D production techniques.
Maya Advanced Modeling - (Grade 3) (Includes 1 Tutorial CD): Film and Animation Textbook for New Century Higher Education
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