Author: Chang Ming
Publisher:
Publish Date: 2001-02-16
Features: This book introduces the fundamental theories and algorithms of computer graphics, as well as the two- and three-dimensional graphics systems used to implement these algorithms. The main content includes: graphics system hardware, fundamentals of interaction, graphics transformations, graphics generation algorithms, fundamentals of geometric modeling, hidden-surface removal, and an introduction to realistic graphics and visualization techniques. To facilitate self-study, each section is carefully designed with program examples written in C, enabling readers to learn both the theories and algorithms while also mastering the methods of implementing these algorithms on a computer. This is a distinctive feature of the book. It can serve as a textbook for undergraduate and graduate students in various disciplines of higher education to study computer graphics, and also as a reference book for a broad range of engineering professionals engaged in CG/CAD work.
Computer Graphics (Second Edition)
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