Author: Du Zhen Guang
Publisher:
Publish Date: 2004-08-01
Features: Based on years of teaching experience, the author introduces readers in detail the thinking and methods of using 3DSMAX software for static modeling through examples. In 3D animation production, although the technical requirements for model and material work are not particularly high, they hold a very important position in the entire project, and character model creation is a key focus. This book primarily explains the methods and techniques for creating character models and materials. The book is divided into 4 chapters. Chapter 1 mainly introduces common modeling methods and the thinking behind creating different models; Chapters 2 and 3 cover the creation of realistic-style characters, involving polygon modeling, splitting seamless texture coordinates, using DeepPaint3d and Photoshop to draw textures, and advanced control of hair, among other techniques; Chapter 4 explains the creation of low-polygon character models for games, using GhostPaint to draw textures. The book is richly illustrated, with fresh, practical, and specific content, making it suitable as a textbook for relevant majors in art schools, as well as for 3DSMAX enthusiasts to learn from. The accompanying CD-ROM contains some scene model files and textures from the book.
CX-4556 Computer Art Textbook: Shaping Artists 3DSMAX NO.4
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