Author: Guo Tao Lü Xinxin
Publisher:
Publish Date: 2005-08-01
Features: Maya is one of the world's leading 3D animation software, widely used by artists and designers for modeling, animation, and virtual reality representation. This book introduces Maya (or CG) through examples, allowing users to truly experience the infinite charm it brings. The book is divided into 7 chapters, covering the main content of: Overview of Maya software, character animation, application of material nodes, soft bodies, expression application, RenderMan renderer - rat tutorial, and the integration of 3D effects with live-action shooting. In Chapter 2, a new method for setting up skeletons is introduced to help readers understand the relationship between IK and constraints, with a focus on explaining the use of the MuscleTK muscle modeling tool. In Chapter 6, the use of RenderMan in Maya is explained, and all the functions of RenderMan-rat are systematically covered. The book is rich in content, accurate in description, concise in language, and well-structured, making it suitable not only for users from beginner to intermediate levels in character creation, 3D animation designers, and CG enthusiasts but also as a textbook for relevant college majors and social training programs. The accompanying CD-ROM contains some source files of the examples in the book.
Animation Art of MAYA (CX-4870)
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