Author: Liu Yafeng
Publisher:
Publish Date: 2005-06-01
Features: This is an example-based book that introduces Maya character animation design techniques through large-scale examples. The book is divided into 4 parts, with each part featuring a compelling and complete example that systematically and thoroughly explains the process and methods of creating character animations in Maya. Although the technical focus varies, the "case + commentary" structure makes the entire book highly practical and operational. The content covers nearly every aspect, from character modeling, UV map editing and assignment, character bone creation and assembly, skinning setup and animation, deformer usage, texture painting and material adjustment, to the application and rendering of painting and fluid effects. More importantly, each example includes the author's summarized theoretical learning and practical production experience with Maya software over the years, as well as unique insights into technical applications. Through learning and practice, readers can quickly master these techniques and apply them to real-world production, bringing their dreams in the virtual world to life. This book is suitable for intermediate and advanced Maya users and is the preferred choice for 3D animation and digital art enthusiasts. The accompanying CD-ROM includes the final rendered effects and all production files for the 4 animation examples in the book, along with a bonus video tutorial demonstrating the creation process of classic game characters.
Wing -- Maya Animation Complete Guide 1562
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