Author: Yu Lei
Publisher:
Publish Date: 2005-10-08
Features: This book is the guiding and planning work of Becky, an Oscar Animation Award judge, for the "3dsmax7 Wow! Book" series, and is meticulously written by renowned domestic 3dsmax game production experts. It is the authoritative work primarily explaining 3dsmax7 network game production. The book comprehensively and systematically teaches readers the entire process of creating 3dsmax7 network games, from character design, character modeling, drawing character textures, scene creation, to the final character animation setup and output to the game. Through the author's firsthand experience in designing and producing successful commercial cases and classic 3D art works, it systematically and comprehensively teaches the application of 3dsmax7 in the field of graphics and images. The content of the book is practical and technically authoritative. It is also a major hot topic in the current 3dsmax application field, making it an essential book for readers who want to enter the max game production industry. At the same time, it also holds significant reference value for professionals in the entire max game production industry. This book is suitable for students of art majors in universities and colleges, as well as 3dsmax7 enthusiasts. It can also serve as a textbook for game production training classes, and is an ideal book for self-study and advancement for computer art practitioners.
3dsmax7Wow!Book--Game Animation Production
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